5 days ago

Gameplay suggestions: QoL changes (render by MarioKid1285)

These would be nice indeed


I've played quite a few FNAF World games out there (specifically the original, Refreshed, Redacted, FNAF World: Ultra and Simulator) just to get a good idea of what could be done better. I really appreciated the following changes, which I do suggest for Universal Madness:

  • a "Fight" button (Redacted + Refreshed): oh glorious fight button! No need to wander around like a fool: press the damned button! Makes grinding easier and everything much nicer and more streamlined

  • no random fights (except in the Glitch Area and similar) (Redacted): I LOVE THIS SO MUCH. I hated having to encounter 3 gajillion enemies every time I had to walk from point A to point B. So... either let the fights happen, but let players obtain a chip or an instrument to stop them (like a permanent Repel in Pokemon), or please get rid of the randomness of fight spawns while walking. I agree that some areas should be harder to traverse, but not funking Fazbear Hills or Choppy's Woods!

  • faster walking (Redacted): the beauty of being able to walk with a very decent speed is unparalleled! Try it for yourself: it's positively refreshing to breeze through areas at reasonable speeds!

  • endless mode for fights (Refreshed): I think you already coded this, but I'll still write it since no confirmation has been put. An endless mode like refreshed would be real fun to have!

  • a more streamlined menu (Ultra): not much I like in FNAF World: Ultra, but the menu is a kinda welcome change. There are a lot of characters yet to be programmed and a lot of skins to be put, so maybe something that can welcome both is going to become necessary in a very short time. But I don't really know what is planned, so I can only guess

So... what do you think? Do you like the changes proposed and is it that obvious Redacted is my favorite FNAF World fan game?



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