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Dialogue system
Player animation 1
UI, Dialogue code and magnifying glass.
Abbess could not withstand the emotional turmoil and fell ill with the syndrome of uncleanness—she became obsessed with purification rituals: washing her hands until they bled, praying until dawn, and copying sacred writings...
That’s what I have on my Sherlock Holmes game that I started making yesterday.
✨ New Avalon Deploy animations are in!
PhaigeX: Confiners is finally shaping up into something presentable.ðŸ˜
Hope everyone’s having a great weekend! 🚀
Player Movement
I have combined all of systems in my game and made this little scene.
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A challenging Pixel Art #ActionRunner game with a Retrogaming vibe
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Player animation 2
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