Game
AWOL Ahab
7 years ago

Gamers rarely talk about a shmup's mechanics. The reason is simple. The biggest gameplay difference between most shmups is vertical or horizontal orientation. That is why every shot in AWOL Ahab lowers the score. People needed something to talk about.




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Box Art Notes - I fixed some grammar on the back. - The spine is a combination of backgrounds from 3 levels. The top planet is Ahab's home. The bottom planet is the bee planet. - The black & white bee ship is based on a bald face hornet

This is text from the box art I worked on today. I will post the whole thing tomorrow.

Testing level 2 background art and my template "add a level" code.

The AWOL Ahab cases are done. I'll have these at the next convention.

Testing the Scoring System

Making The Universe Delphinidae- Ahab’s home world The planet Executrix’s Folly is set on. Planet Fungas Planet Haze Those planets show up in the second level.

Bumble Bomber

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Successful landing

#screenshotsaturday

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?