Game
Getaway Driver School
13 years ago

GDS - New Release, First Release


Hi guys, this is a result of 8-months on/off hobby dev. I was aiming for a generic infinite runner type game, which quickly spiralled out of control. Yes, I have scoping issues.

Left Arrow Key: shift to left lane.

Right Arrow Key: shift to right lane.

That’s it. Care to see the panic-inducing craziness that ensues from just 2 buttons?

Rack up the points by crashing through the orange pylons to build up your combo chain.

Unlock those upgrades to fuel your mad driving skills.

Hope you enjoy it, its my first game ever, all feedbacks welcome + or -. Thanks!!



0 comments

Loading...

Next up

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Runestones: from concept to in-game model🗿

Family band complete!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

a drawing I did because I was bored😪. But I love how it turned out.😊

it happens

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)

Got some fun collectibles in our game, Path of Kami!

Hello my space friends! Now I added a space background to the ship. I love that space look but I still feel like stuff is missing. The lighting on the ship needs some improvements I think. Please tell me your opinion!