Game
Getaway Driver School
13 years ago

GDS version update


Hi all,

GDS got an update to v0.17 based on feedback. Here’s a quick rundown of the changes:

Level Design:

-changed some of the prop colors to make them more visible and fair at high speeds.

-Additional bonus points for reaching some of the more obscure areas of the levels.

Sounds:

-Hitting “Quit” stops both bgm AND the smoking wreck you left behind :)

-Pausing the game stops the engine and tire drift noises.

Visuals:

-Tweaked the textures a bit so cables on the bridge sides are more prevalent.

-Additional camera code to smoothen out some of the jittery parts.

-A bit smoother around the edges with 2s anti-aliasing set up.

-Changed Game Over screen tip color to be more visible.

-Whenever crossing in-game checkpoints, a message pops up at the lower-right hand corner.

Tnx,

  • Jon

edit: also added standalone PC .exe to the distro.



0 comments

Loading...

Next up

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Demonstration of the spells and their effects :)!

Update 2.627

New challenges & new effects!

I worked so hard to get all four of them to the end safely, but then...

Regional Bulbasaur. #Pokemon

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl