Game
Getaway Driver School
13 years ago

GDS version update


Hi all,

GDS got an update to v0.17 based on feedback. Here’s a quick rundown of the changes:

Level Design:

-changed some of the prop colors to make them more visible and fair at high speeds.

-Additional bonus points for reaching some of the more obscure areas of the levels.

Sounds:

-Hitting “Quit” stops both bgm AND the smoking wreck you left behind :)

-Pausing the game stops the engine and tire drift noises.

Visuals:

-Tweaked the textures a bit so cables on the bridge sides are more prevalent.

-Additional camera code to smoothen out some of the jittery parts.

-A bit smoother around the edges with 2s anti-aliasing set up.

-Changed Game Over screen tip color to be more visible.

-Whenever crossing in-game checkpoints, a message pops up at the lower-right hand corner.

Tnx,

  • Jon

edit: also added standalone PC .exe to the distro.



0 comments

Loading...

Next up

Chiaki Nanami!

Path of Kami: The Evolution of the Lore

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

I-Buki

Mio-Da!

Ibuki Mioda!

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Regular exercise is key for healthy wings.

Try it out!

https://gamejolt.com/games/AeonNightmares/605184