Making shallow water more easily recognizable (finally!). Two trials, second one will be kept (blue tildas) #roguelike #brogue #nethack #gamedev #indiedev


Making shallow water more easily recognizable (finally!). Two trials, second one will be kept (blue tildas) #roguelike #brogue #nethack #gamedev #indiedev
Completing the board
Back to indie dev...
I have created a page dedicated to Pixel Card Wars on GJ: https://gamejolt.com/games/pixel-card-wars/699977 I will continue documenting Pixel Card Wars development here! See you π
My in-development cards game now has its own webpage on itch: https://hgames.itch.io/pixel-card-wars I think I'll ultimately post it on GameJolt, but devlog will only be on itch. Please follow it here!
Connecting levels: adding the world view πΊοΈ
During the last week, I've added traps. They can either be initially visible (early levels) or be noticed randomly when you walk by (later levels). Hope you'll like them!
Pixel Card Wars: How gamedev proceeds (hand design)
Not a mockup
Pixel Card Wars: new cards: spells and items
Juiced combat
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