Which did take another step because it does involve with diving the layers up separately to edit each layer without any issues, but it’s probably better than doing it in the same risk and risking messing up something
Next up
Thought about this for a while, but I decided to change Elliott's design up a bit, moved the white dots on his face closer to his eyes, just a minor change
Got the loading and unloading of entities in
So I can add these collectables back in, but THIS time, instead of just being "insert standard common collectable", they do have a small but significant function in the gameplay unlike before
Yeah
It's because of the normal speed of the player, but still
levels are gonna have to be long normally, but that's a good thing where the boosting comes in, so you can at least be able to make it to the end a lot faster than without it.
:3
I've gotten the Z sorting and the Y sorting working(separately)
Now time to figure how the heck I'm gonna actually gonna do the thing without any extra issues, this is the hardest part of it but I'm actually gonna have to think hard on it
I’m just waiting for your input
And a doodle
Gotta Go Fast
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