Game
Judgment of Heaven



5 years ago

Getting into some heavy stuff soon so I needed more face sprites




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Today I am very proud to announce DLSS 5 support for Cobalt Moon!

#AprilFools #KamenRider

For #ScreenshotSaturday, the next step in the Mission 4 intro! Emerald Horn TRANSFORMS!

Aside from some back end refinements, got the attacks implemented for the Emerald Warden. Now to build out some more of the level.

#ScreenshotSaturday

Got a fancy game sprite to show for one of the cutscenes

Check this out, as a birthday present, @FlyingGraphite made this amazing art of the encounter with Chernobog in the 9th circle!

#Devruary Day 26

The feature that I'm most excited for is something I will soon implement. Remember when this used to be a Devil May Cry like? We still need a devil trigger. Especially since #KamenRider heroes always need a super form.

Got a fancy new thumbnail for Judgment of Heaven (better late than never)

Created in DaVinci Resolve

Similar to the last #ScreenshotSaturday, but showing off the Emerald Warden's unique trait: their shield blocks attacks from the front

Fun fact: Jegudiel's wings were originally animated programmatically. You can see the lerp-ing here. But one of my friends introduced me to the magic of GMS2 Sequences. I ended up using them to animate the wings and most of the bosses.

Just about done with the Mission 4 intro. Here's Emerald Horn being a buffoon.

#ScreenshotSaturday