Next up
Finally got something flashy I can show off, a slick intro for missions
What a weird place, this looks different from the other levels...
Added a flash when a character is damaged, because more feedback is always good
Got a fancy game sprite to show for one of the cutscenes
Uh oh...
Fun fact: Jegudiel's wings were originally animated programmatically. You can see the lerp-ing here. But one of my friends introduced me to the magic of GMS2 Sequences. I ended up using them to animate the wings and most of the bosses.
Check this out, as a birthday present, @FlyingGraphite made this amazing art of the encounter with Chernobog in the 9th circle!
Little sneak peek at the enemies in Level 4
Big update this time. Added level end screens depending on how well the delivery went. Also, the wind spell should actually be useful now
Added a wacky game over screen. With that, the game is complete! Happy delivering!
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