Next up
For #ScreenshotSaturday, the next step in the Mission 4 intro! Emerald Horn TRANSFORMS!
Aside from some back end refinements, got the attacks implemented for the Emerald Warden. Now to build out some more of the level.
Got a fancy game sprite to show for one of the cutscenes
Check this out, as a birthday present, @FlyingGraphite
made this amazing art of the encounter with Chernobog in the 9th circle!
#Devruary Day 26
The feature that I'm most excited for is something I will soon implement. Remember when this used to be a Devil May Cry like? We still need a devil trigger. Especially since #KamenRider heroes always need a super form.
Got a fancy new thumbnail for Judgment of Heaven (better late than never)
Created in DaVinci Resolve
Similar to the last #ScreenshotSaturday, but showing off the Emerald Warden's unique trait: their shield blocks attacks from the front
Fun fact: Jegudiel's wings were originally animated programmatically. You can see the lerp-ing here. But one of my friends introduced me to the magic of GMS2 Sequences. I ended up using them to animate the wings and most of the bosses.













0 comments