Game
Cobalt Moon

6 months ago

Here's my submission for the 2025 #BadArtChallenge. Cobalt Moon never looked better




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Don't worry, I'm still hard at work on this game. I know it's been a while since I posted. I am focusing on putting more frequent dev logs on my Patreon, but I should definitely start posting more on here as well. I'll try to do that from now on

Got the Tanager battle set up just in time for #ScreenshotSaturday

Man, this looks like a crazy tough battle! How is anyone supposed to beat him?

I've got the Al battle finalized. The one thing I didn't get footage of is his one-two combo

ten years

The culmination of all that sprite work I've been doing, all for a six second clip

happy silksong day

Very proud of how this tail whip animation turned out

For #ScreenshotSaturday, I have for you the first of Leonard's two planned attacks

I was mad that they made Alastor's 2nd form so lame, so here is my art of scary alastor, straight from the fairytales, not just with some goofy ahh tentacles

Still working on the assets for the Mission 2 intro, but I wanted to show off a new feature that one of my testers suggested: making it so that certain enemy attacks can only be interrupted by a heavy attack. Adds a bit of strategy to combat