Game
Untitled Knight Project
9 years ago

Ghost Dashing Mechanic


So far, I have two ideas on how I am going to limit these ghost abilities. The first idea was to have these goblets of green fire across the game, you activate it and that acts as one ghost ability usage. This would allow some pretty challenging platforming, like in the examples below.

5d0b190915546.gif
5d0b190c4f573.gif

The second idea is to have them as a one time pickup, which could be rewarded after finishing certain parts of the game, it would then replenish either over time and/or through enemy pickups. It would still allow challenging platforming, but it means having enemies at certain places in the game.

I haven’t implemented this second idea, but it’s something I will figure out and see which works better, but once one has been decided upon, it would be hard to revert back to the other once the game is more developed.



0 comments

Loading...

Next up

"Our work is never over" they said.

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Update 2.627

New challenges & new effects!

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Why walk when you can jump?

Alone Together....

Only true badasses may pass! #conceptart #art #gamedesign

Some Shadow boss fight gameplay 👾

Path of Kami, running around the shrine area