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I'm Making a Doom Mod Using the Sourcecode of Metadoom
Possible Update?
One of the Games New Enemies - The Dread Knight
From Doom Eternal, He's a faster meaner and slightly Tougher Hellknight however he has traded the barons jump attack for his fireball (His Jump Script didn't Work)
The Enemies So Far, Some have been redesigned from the original MetaDoom
A Monochrome Memory
He can Not Sense has no Sense
The Fireborn Baron, From Doom Eternal a Version of the Baron that has an automatic spliting projectile, essentially a version of the baron thats begging to be the phobos anomoly
I don't think he's supposed to be here
Games already looking better than the OG
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