Loading...
3
6 months ago

Implementation showcase of this unreal engine asset demo map, adding more realism to the audio through FMOD parameter editing and Unreal Engine blueprints.

#FMOD #UnrealEngine #Sound #SoundDesign




0 comments

Loading...

Next up

[Amnesia - Rainy Hall - Sound Redesign]

I redesigned the sound for this starting area of the game! I wanted to capture the general feel of the room as is, yet include more experimental ideas alongside it. All sound was recorded or collated by myself! :)

Short atmospheric sound design showcase for various areas within this unreal engine asset demo map!

Wanted to capture a very serene feel which fit the visual aesthetic.

#UnrealEngine #SoundDesign

[Breath of The Wild - Fort Hateno - Sound Redesign] I've decided to start uploading little snippets of projects, as a way of sharing them but, also, as a means of keeping them all in one neat little place.

All sounds recorded or collated by myself. :)

Short showcase showing off some music implementation within this unreal engine asset demo map.

I'm not much of a composer, but I wanted to try and create a seamless music system - after some thinking I created this! :)

#FMOD #Music #Sound #UnrealEngine

Short sound design showcase showing various angles of this unreal engine asset demo map!

Really enjoyed working on this one, capturing a dingy, empty environment (with contrast to the music) was the aim.

#UnrealEngine #SoundDesign

[P.T. - Calm Hallway - Sound Redesign]

I redesigned the sound for the looping hallway of P.T. I wanted to capture a natural indoor atmosphere, but added virtual instruments to make certain spookier elements. All sound collated or recorded by myself. :)

Successful landing

#screenshotsaturday

Another house i made long time ago.

Runestones: from concept to in-game model🗿

Shuiro Haname. #Commission

Commission for @ShuHaname