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2 years ago

Short showcase showing off some music implementation within this unreal engine asset demo map.

I'm not much of a composer, but I wanted to try and create a seamless music system - after some thinking I created this! :)

#FMOD #Music #Sound #UnrealEngine




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Short atmospheric sound design showcase for various areas within this unreal engine asset demo map!

Wanted to capture a very serene feel which fit the visual aesthetic.

#UnrealEngine #SoundDesign

Short sound design showcase showing various angles of this unreal engine asset demo map!

Really enjoyed working on this one, capturing a dingy, empty environment (with contrast to the music) was the aim.

#UnrealEngine #SoundDesign

[Amnesia - Rainy Hall - Sound Redesign]

I redesigned the sound for this starting area of the game! I wanted to capture the general feel of the room as is, yet include more experimental ideas alongside it. All sound was recorded or collated by myself! :)

[Breath of The Wild - Fort Hateno - Sound Redesign] I've decided to start uploading little snippets of projects, as a way of sharing them but, also, as a means of keeping them all in one neat little place.

All sounds recorded or collated by myself. :)

[P.T. - Calm Hallway - Sound Redesign]

I redesigned the sound for the looping hallway of P.T. I wanted to capture a natural indoor atmosphere, but added virtual instruments to make certain spookier elements. All sound collated or recorded by myself. :)

Implementation showcase of this unreal engine asset demo map, adding more realism to the audio through FMOD parameter editing and Unreal Engine blueprints.

#FMOD #UnrealEngine #Sound #SoundDesign

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower ๐ŸŒป, so do we improvise with this post you're reading. ๐Ÿ˜‚

What's coming out of your own improvs? ๐Ÿค”

#Pecaminosa | #IndieDev | #OST | #Jazz

Runestones: from concept to in-game model๐Ÿ—ฟ

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^