10 days ago

Today is my birthday!
Guess my age:


  19 votes Voting finished



7 comments

Loading...

Next up

I improved my old tank control code. It used to be 400+ lines, but now it's only 66. Only 66, Carl!

This is very cool, but while I was rewriting my code, many bugs appeared, for example, when I clicked on WASD, I controlled all the tanks at once (GIF)

1) #spawnday 2) I have 21 lvl (Nobody guessed )

Now it's very easy to create an animation from a sprite sheet (texture atlas) in my engine! Image credits: - @MatheusBarbiot_ - @Raid_BugRepellent - @ZenOfficial

*you're

Use headphones

Now my engine makes it easier to use audio. The audio player is similar in functionality to the one used by Minecraft. It is possible to use the Doppler effect

Music from the video: C418 - Chirp

Fake 3D. Orthographic Camera in 2D World

Improved the camera system . Now it is possible to use complex effects (for example, fake 3D )

The story of Daswaget. Episode 1: Prototype (or the story of my game engine and diploma project) The screenshot shows my diploma project running on the emulator

A year later, I finally almost finished the first version of my engine.

Now I will start making a couple of small games that will be just copies of existing simple games. During the development process I will find and fix the weak points of my engine

Start of developing the Space Invaders sample game.

I already wrote the initialization of the game, and created several empty scenes. The screenshot shows the scene of the game loading. And I have drawn a temporary image for this scene

I am developing my own game engine. Currently, I am adding a graphical user interface. Later, I plan to create games and applications using this engine. The screenshot shows two buttons and a text input field with their colliders (red rectangles)