6 months ago

#GJAsks I love the lore of the Myst games... There are whole novels that connect to the games, and even complete journals in the games!

On top of that there's a lot of lore you can only learn about by exploring the games 🔍👀




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Hey there! Since I'm a GameJolt creator now, I'd like to share a bit more about myself My name is Cameron, I'm a 3D & 2D Artist, Animator, and Game Developer! Read the article below to find out more about me Ask your own questions in the comments!

Just released this "Dusty Paper" background! Grab it from the shop at the top of my profile page now!

Another short, rainy animation from the classes I've been teaching! Made in #Blender

So, it's #screenshotsaturday ! We're working on new scene effects, to bring more intensity and atmosphere in some moments, using old movies as inspiration #pointandclick #adventuregame #indiegame #gamedev #madewithunity #2dgame

New shop items are live! Available by clicking on the shop at the top of my profile page. If you're able to get anything, I'd greatly appreciate the support!

Announcing Dagdrøm, a point&click adventure!

https://gamejolt.com/games/dagdrom/738611

A desert community has a serious problem: Their supply of The Dream Tea has run dry. Set out on a journey to find more, somewhere in that tower on the horizon.

Coming to PC & Mac Q1 2023

Now that I'm a GameJolt creator, each month I want to feature a GameJolt user I think you should follow… And this month’s user is @WedDaniel ! He makes great art, like the awesome Happy Ghast featured above... go give him a follow for more!

I animated these gold stickers in #Blender, and the pack is available in my GameJolt shop at the top of my profile page now!

Thank you all very much for supporting our game. Here we have one of our characters Vincent. He is going to be our guide in this story.

#adventure #textadventure #pointnclick #retro #indie #horror #comedy #mystery #2d #supernatural #spooky #puzzle

Made this scale in #Blender for my game "What Was Found at Ravenhill" today! Not the most complex model ever, but I still like how it turned out