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#Devruary No idea, but what I can say is that no matter how popular you are, passion towards making games for people to enjoy and smile is the best - Free from opinions of others.
#Devruary The constant Scratch Updates that broke outdated codes from 2.0
#Devruary Not saving my progress after I was done programming my game.
#Devruary The feature where adding the dialogue was the most difficult, since it is hard to implement for me, so I had to use shortcuts (and by shortcuts I mean use their assets.)
#Devruary When I'm finished making a game on Scratch, I load the game into Turbowarp to add features in it, and packaged it.
#Devruary A plug-in that helped me so much was Turbowarp, since it allows me to code stuff that is impossible to make in original Scratch.
#Devruary Dani is the inspiration of why I started game dev in the first place, he has given me the spark of why I wanted to continue making games and bring everyone excitement and joy! :D
#Devruary The worst bug I had to dealt with is back when development of Devan's Purgatory began, the search icon never appears when you touch the interactable parts, so I coded it in different parts until I finally got the answer I needed.
#Devruary Just play games until I have a spark in making games again, just like what I did in making my animations.











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