11 years ago

#GlitchJam - Sprint to the end


Well I guess I should put another blog post up documenting my journey through #GlitchJam. We’ve got just a few days left and my game has had a pretty wild ride. I initially decided on an open world game with collecting objects as the goal, which initially was a pretty cool idea (and still is, if the story is done right), but I would need an actual team to work with, which I decided not to do this time. I wanted to work alone to test my skills, because recently I’ve felt as though I’m not as good as I could be. So, anyway, after a first round of playtests, I was told to possibly rethink my game a bit, and add some more features. So now I’m hard at work with VFX, SFX, and recreating the level. I’ve also taken out the collection goal, now its simply make it to the end of the level. I’ve gotten the chance to build some really cool features that I’m excited to show off in the game. Can’t wait for people to play the “finished product”.



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What you all think

Update 2.627

New challenges & new effects!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

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