Well I guess I should put another blog post up documenting my journey through #GlitchJam. We’ve got just a few days left and my game has had a pretty wild ride. I initially decided on an open world game with collecting objects as the goal, which initially was a pretty cool idea (and still is, if the story is done right), but I would need an actual team to work with, which I decided not to do this time. I wanted to work alone to test my skills, because recently I’ve felt as though I’m not as good as I could be. So, anyway, after a first round of playtests, I was told to possibly rethink my game a bit, and add some more features. So now I’m hard at work with VFX, SFX, and recreating the level. I’ve also taken out the collection goal, now its simply make it to the end of the level. I’ve gotten the chance to build some really cool features that I’m excited to show off in the game. Can’t wait for people to play the “finished product”.
Next up
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖
https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…
Runestones: from concept to in-game model🗿
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
Cash Banooca
A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !
New Teasers!
Colorful Fox
Happy Late Easter!
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