During GGJ16 me and an animator teamed up to build Sea of Chambers. Since it was only 48 hours, we only had time to build the world. A cheap set of boat controls is about all we could get added in. As seen in the screens posted, most of the visuals are being made quickly. After setting up all visual components we will add the controlling. Boat controls are already updated and we plan to release something very soon. Please follow and stay tuned.
Next up
Short intro of us πβοΈ
We're an eletro duo based in Seoul π°π· Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era π½ CD listenin π beeper beepin πΎ floppy disks floppin days π
Stream now! π§
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUβ¦
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so hereβs a guy playing the sax for some reason.
Shadow The Hedgehog X pixel art
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. π₯³
I want to know - what's your favourite quest reward?
Just a Pico sprite
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.
Cash Banooca
2d lighting experiment
Only true badasses may pass! #conceptart #art #gamedesign










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