


God Rend Devlog GO!
It's going good. I'm still going through the prototype iterations, trying to get a workflow that's both intuitive and fast.
Today lesson has been: just as rules can turn a toy into a game, rules can turn a dream into a reality.
Next up
God Rend Devlog time!
In this installment, we can finally attack and inflict damage now. Woohoo!
God Rend devlog time!
I upgraded the dinky console window to a not-so-dinky Forms window. Now we have *graphics*!
I finally got to building a tutorial for my platformer. IThis is a snapshot from it. I'm pleased with how the picture turned out.
The three heroes for God Rend's upcoming demo. We have a support, an attacker, and a defender.
Hoping to upgrade the art sooner or later.
I finally get to share Miracle with you all.
It's a fully-developed tabletop roleplaying game set in a fantastic world of fantasy and science. Go forth, and save a world that is still worth saving!
God Rend Devlog time!
Development moves in a forward direction. Look - we have a graphical display now!
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower ๐ป, so do we improvise with this post you're reading. ๐
What's coming out of your own improvs? ๐ค
#Pecaminosa | #IndieDev | #OST | #Jazz
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so hereโs a guy playing the sax for some reason.
Fan art for Foolish I'm feeling kinda better so I drew this










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