Next up
new HUD and player test. endless terrain generation works in a basic test. exact tone of the world and setting is being refined more
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HARMONY VOID is back ontrack with some huge design improvements and a setting change back to outerspace proper, specifically onto smaller scale procedurally generated spaceships.
ship interior in full is coming online. this step is gonna take a lot of level design to fill in the possible results
new procgen code testing, day 2
minor progress on the new procgen code
main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.
new level design, new gameplay changes, and now a new playermodel
HUD test
*it's 2am, do you know where your O R B is?*
in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.
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