Game
Employee Simulator
2 years ago

Good news, the demo is almost good to be released.
It's a small demo but it's enough to know if you would like the final game.
I just have to improve some gameplay elements and it will be all good.




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After weeks of work, bug fixes and a ton of optimizations, I finally have a bug-free (afaik) game with an extended map and improved gameplay. New places like a shop, a bank or houses have been added to improve the gameplay, story, and the difficulty.

Some new 3D models, new AI with a modulator system, new textures using AI (stable diffusion), and some improvements gameplay-wise. Starting to add new things like trash bin and knives.

Restaurant customisation is not something you can skip, because as you progress through the game, you will unlock new stuff to place.

Here are 3 different layouts.

Drink feature WIP ! The kitchen is almost fully working. Can't wait to work on AI, it'll be fun to code. The game's page will be updated in a few minutes too to match the current game's state. Available to wishlist on Steam!

I'm not progressing as far as I wish, but at least things are going well : I've been reworking the gameplay which was imo, too simple. And a ton of bug fixes. I have a lot of idea that I want to implement, but here are some screenshots.

The first scenario of my game is available for download! Do your first job as a Job at Risk employee, and learn how to make some burgers!

As you can see, inventory & quest systems are working. I've improved dialog system too. I've renamed the motel to "Backroom Motel" as it will be an important part for the story. Also changed quests & events to runtime-compiled scripts.

AIs are working and are fully autonomous to complete orders from customers ! One is doing french fries, the other is doing ice cream.

It'd be important to determine which items are used (but not locked, you can still use them) by AIs to avoid disturbing them during their job!

The game is in a good way for becoming playable, all the core is developed and functional. Still maybe several weeks then I will release a demo! Here I reworked the outside for a better rendering.