Game
Employee Simulator


2 years ago

Some new 3D models, new AI with a modulator system, new textures using AI (stable diffusion), and some improvements gameplay-wise. Starting to add new things like trash bin and knives.




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As you can see, inventory & quest systems are working. I've improved dialog system too. I've renamed the motel to "Backroom Motel" as it will be an important part for the story. Also changed quests & events to runtime-compiled scripts.

My custom node editor is working wonderfully. It will be a good friend when working on dialogues! #Unity

A small clip showing the making of a burger. I've added a spice system (similar to the sauce system). When serving a dish, you'll be evaluated on some criteria like the cooking, spice and sauce, and will get 1 to 5 stars.

Happy #WIPWednesday!

Are you working on a game? A song? Something else? Tell us in the comments!

The game is in a good way for becoming playable, all the core is developed and functional. Still maybe several weeks then I will release a demo! Here I reworked the outside for a better rendering.

🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️

Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam

Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…

The jam has cash prizes! 💸💸💸

Day and night cycle is now working.

After weeks of work, bug fixes and a ton of optimizations, I finally have a bug-free (afaik) game with an extended map and improved gameplay. New places like a shop, a bank or houses have been added to improve the gameplay, story, and the difficulty.

Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.

Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam

I'm not progressing as far as I wish, but at least things are going well : I've been reworking the gameplay which was imo, too simple. And a ton of bug fixes. I have a lot of idea that I want to implement, but here are some screenshots.