I’ve been talking about a patch that should be released soon, and it hasn’t arrived.
That’s because the patch is going to be larger than expected.
I’m currently awaiting some sound files, and when I receive them, the update will be up.
The patch should also include some performance updates regarding particle systems - instead of using the CPU to render them, it should try to render them with the GPU, enabling more particles to be simulated with less of a performance hit.
Sorry about the wait.
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