Game
Project Fantasy X - Elythia
3 months ago

got some lovely work done on camera movement behavior. The nice thing about this is its modularity! We can slap a point of interest on anything, even like Enemies or something! it's smooth as buttah, ronnie! like BUTTAH!

https://www.youtube.com/watch?v=b1_wAomwkIc


https://www.youtube.com/watch?v=b1_wAomwkIc
https://www.youtube.com/watch?v=b1_wAomwkIc
https://www.youtube.com/watch?v=b1_wAomwkIc


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From Demo 2 in #Godot. Finally got Kael's design to a point where I didn't mind spending some time animating him. And the movement is starting to feel really snappy. Really happy with where it's going.

after some physical therapy, Kael has finally loosened up his stiff back posture, and his attack has been pushed MUCH harder!

Finally, finally, FINALLY getting to animating new Kael's attack! Here's the 3 hit combo! I love the secondary motion from the scarf :D

just doin some concept art. waterfall jungle level in the second act of the game. I think I want to do as many of these as I can with every level in the game. it's just been sitting in my head for ages--'bout time I finally open the can and pour it out!

Great progress today. Knocked out a ton of the variants for different points in the story. The last main things to do are reverse engineer Henry's design, interpret my create-a-character as a sprite in my style, and... Kael. Ugh. We'll see about him... :P

Lately I've been setting up a lot of new characters, so I'm filling out my portrait project chart to make sure I don't forget anyone. These spreadsheets are so invaluable to my ability to organize my thoughts. Y'all have no idea.

Elemental matchup chart v2.0. It's a lot more well organized, pretty consistent mechanically, has some interesting balance ideas, and a lot of them can even be backed up with lore. Excited to try these out in game, which is next!

Here are some snippets of Rina in action from Demo 1, which was built in #Unity. I've got UI, cheat codes, and the whole backend system of the Magic Loadouts. I have since moved onto Demo 2 with Kael, built in #Godot.

Picked a bad time to stop posting, to be honest. This gif is a year old! just a snippet of how things have evolved.

YUGE milestones! the entire data-fed attack pipeline is in place! healthbars and floating combat text!

https://www.youtube.com/watch?v=sEro-4iugTw