Next up
Commanders,
The new demo version brings dedicated melee weapons, like: - the USCF CK-20 combat knife - the KS TPR-6A "Raskolnikov" frontier axe - the Hypnos R2 stun baton - the YSW Masamune-series E4 katana - and a riot shield (off-hand)
Happy hunting!
A junior game dev’s memoirs >>> Thoughts about indie game development through an actual project, USC: Counterforce. Check it out on indieDB! >>>
https://www.indiedb.com/games/ultimate-space-commando-counterfor…
Alpha 2 demo is out now! First and foremost it finally adds SOUNDS and MUSIC to the game and contains lots of BUG FIXES, as well as balance changes to the already available 4 weapons, and difficulty scaling for the aliens.
Every move counts. Plan. Strike. Survive.
Turn-based tactics meet rogue-lite in #Mythswayer.
Play the early prototype! ;)
Mythswayer uses three main attributes—Vigor, Finesse, and Arcana—to shape health, actions, and magic. The system is simple but allows deep character customization through stat and item synergies.
Read the article here → https://www.indiedb.com/games/mythswayer/features/reiterating-co…
Poor Scott... she was a well-prepared medic! :S Buckle up, marines, this is gonna be a tough one!
We are testing UI resolutions. Screenshot was made with max. zoom-in, resolution: 3440x1440! ;)
Turn-based tactics meet rogue-lite in our new project: #Mythswayer. Check it out and join the journey!
Join the fellowship on Discord → https://discord.gg/tbzyynac
USC: Counterforce Alpha 0.3.3 is available! This update brings many bug fixes and optimizations to the game.
New content/feature: statistics.
Watch USC Counterforce - Announcement Trailer on YouTube here: https://www.youtube.com/watch?v=p4moFdxS9Lw











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