
Gravity...
Next up
Hello everyone!
This is the Dungeons developer!
I apologize wildly for the long absence (It is unlikely that anyone noticed this)😔
I am too lazy.😊
However, 1.2 is almost ready!
I'll try to post this version before Halloween!
Bye ;)
I want to add a new level to the dungeons: "Deep Caverns".
Deep caves - this is the depth of the dungeons, many secrets and mysteries are hidden in them!
You can view the level preview, this is the level icon
I'll post a video with the level soon!
bye ;)
We want create a Mobile version of Dungeons!
In a week we will publish a post: 'How it will look'
U can still download Dungeons here: https://gamejolt.com/games/dungeons_timurwifi/640730
Play @pm-studios
' Bandit Trap Open Beta!
Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.
Complete quests based on the game!
Play the beta: https://bit.ly/BanditTrapBeta
[------ DUNGEONS EDITOR prew ------]
The editor's interface is a bit like the GD editor, but still, I was not inspired by this editor. Here is a preview video;)
BIG NEWS: Your Bandit can wear a Game Jolt hat and shirt in Bandit Trap!
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
It ends on March 23rd at 6 am CET!
Hi guys, I'm back!
Idk how long I can hold out, but I'm back to developing Dungeons, now I'm doing a complete replacement of the "Dungeon" location, the result in a week.
That's what I'm doing now.(Img above)
Bye ;)
I decided to completely redo the textures of "Dungeons"
I started by reworking the "Lavaland" level
Here's what got
That's not all, I'll be redoing a lot of things in the future, so the update may be delayed!
See you in Dungeons!
- Timpixel Inc.
This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
We are working on a version for the phone!
This is a preview of the controller
Yes, it looks uncomfortable, but we are still working on it.
See you at 1.2 ;)











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