Great news!! I FINALLY got movement to work, and managed to get a little experience with O3DE's UI editor!! π₯³π₯³π₯³π₯³
πππThats right!! PROGRESS!!!πππ
Next up
Have a spooky #bcanomalies illustration!
Anomalies Garage speedpainting!!
Getting glass of water at 3 AM GONE WRONG!!11!!??11!?? π±π±π±
#horrorshorts #speedpaint #creepy #BCAnomalies #horror #monster
Today I spend my time trying to program in a jump button in O3DE!
It was an experience, but the jump is *somewhat* functional!
The rotation bug returned once more tho, and the previous solution did not fix it this time.. :c
My quest for a jump button in O3DE continued, and it went about as great as usual.. π
Its seems like experimentation is the way to go, but it will take a while..
Sorry for the lack of posts, I felt it was better to only post when I actually make progress!
Had to rewrite the movement AGAIN to fix jumping!
Almost done now, just need to fix ground detection and polish it all up! Then the player controller is done!
Expirimenting with 3D menu system! This one will be made for a upcoming demo that will probally take a while!
Finally took the time to fix some shaders!
This took HOURS of my free time to figure out, mostly because the current code REALLY STRUGGLES to rotate the characters..
Probally should fix that sometime, huh?? But for now: here is some early zipwire prototype!!
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