
Great news!! I FINALLY got movement to work, and managed to get a little experience with O3DE's UI editor!! π₯³π₯³π₯³π₯³
πππThats right!! PROGRESS!!!πππ
Next up
Anomalies Garage speedpainting!!
Getting glass of water at 3 AM GONE WRONG!!11!!??11!?? π±π±π±
#horrorshorts #speedpaint #creepy #BCAnomalies #horror #monster
Progress is being made on Anomalies 1!! Im starting to get O3DE a little now! The community has been helping me a lot!
My quest for a jump button in O3DE continued, and it went about as great as usual.. π
Its seems like experimentation is the way to go, but it will take a while..
Whats a platformer without [BOUNCEPAD!!!]s?
Trampo Launchers are our custom home made[BOUNCEPAD!!!]s that arent automated!
Which means you can escape their bouncyness if you move away from them ANY time, even in the middle of a bounce path!
Sorry for the lack of posts, I felt it was better to only post when I actually make progress!
Had to rewrite the movement AGAIN to fix jumping!
Almost done now, just need to fix ground detection and polish it all up! Then the player controller is done!
DID SOME TWEAKS AND THE PIXEL SYSTEM IS FIXED!!
>Fixed a bug where Pixels were infinitely speeding up BEFORE you interact with them!
>Pixels magicially disappear when too far away from the player now!
Have a spooky #bcanomalies illustration!
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