Game
BB-1 & Charge Syncergy: Project Byte

22 days ago

Been cooking today!




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Man, Im REALLY bad at taking breaks..

ANYWAYS, YOU CAN NOW JUMP OUT OF A ZIPWIRE SITUATION AT ANY TIME AND GAIN EXTRA HEIGHTS!!

#gamedev #godot #platformer

Expirimenting with 3D menu system! This one will be made for a upcoming demo that will probally take a while!

🗣️MASSIVE UPDATE FOR PROJECT BYTE‼️

Pixels now have a magnetic attraction to the player characters! Making em easier and more fun to pick up!

They also will now automaticly fall out of the sky!

The problem? REALLY bad preformance. 😔

#platformer #wip

Progress is being made on Anomalies 1!! Im starting to get O3DE a little now! The community has been helping me a lot!

DID SOME TWEAKS AND THE PIXEL SYSTEM IS FIXED!!

>Fixed a bug where Pixels were infinitely speeding up BEFORE you interact with them!

>Pixels magicially disappear when too far away from the player now!

#platformer #lowpoly

After some reworking and simplifying of the foundation, I think I can get back to the FUN stuff now!

Speaking of which-!!

BOUNCEPAD!? ITS A BOUNCEPAD!! BOUNCY BOUNCY!! BOUNCEPAD!! BOOOOUUUNCEEEPAAAAAD!!! BOUNCY BOUNCY!!! BOU- [ 🧵1/ 2014 ]

#godot

Great news!! I FINALLY got movement to work, and managed to get a little experience with O3DE's UI editor!! 🥳🥳🥳🥳

🎉🎉🎉Thats right!! PROGRESS!!!🎉🎉🎉

#gamedev #O3DE #BCAnomalies

Whats a platformer without [BOUNCEPAD!!!]s?

Trampo Launchers are our custom home made[BOUNCEPAD!!!]s that arent automated!

Which means you can escape their bouncyness if you move away from them ANY time, even in the middle of a bounce path!

#platformer

Been working hard on an environment mostly intended for the animation project! The assets will probally be reused for Project Byte!

All of this is WIP!! #animation #blender3D #gamedev #BCSyncergy

The game can now detect nearby zipwires and highlight them! (Actual zipwires still have to programmed in!)

#godot #platformer #BCsyncergy