Next up
Man, Im REALLY bad at taking breaks..
ANYWAYS, YOU CAN NOW JUMP OUT OF A ZIPWIRE SITUATION AT ANY TIME AND GAIN EXTRA HEIGHTS!!
Expirimenting with 3D menu system! This one will be made for a upcoming demo that will probally take a while!
🗣️MASSIVE UPDATE FOR PROJECT BYTE‼️
Pixels now have a magnetic attraction to the player characters! Making em easier and more fun to pick up!
They also will now automaticly fall out of the sky!
The problem? REALLY bad preformance. 😔
Progress is being made on Anomalies 1!! Im starting to get O3DE a little now! The community has been helping me a lot!
DID SOME TWEAKS AND THE PIXEL SYSTEM IS FIXED!!
>Fixed a bug where Pixels were infinitely speeding up BEFORE you interact with them!
>Pixels magicially disappear when too far away from the player now!
Great news!! I FINALLY got movement to work, and managed to get a little experience with O3DE's UI editor!! 🥳🥳🥳🥳
🎉🎉🎉Thats right!! PROGRESS!!!🎉🎉🎉
Whats a platformer without [BOUNCEPAD!!!]s?
Trampo Launchers are our custom home made[BOUNCEPAD!!!]s that arent automated!
Which means you can escape their bouncyness if you move away from them ANY time, even in the middle of a bounce path!
Been working hard on an environment mostly intended for the animation project! The assets will probally be reused for Project Byte!
All of this is WIP!! #animation #blender3D #gamedev #BCSyncergy
The game can now detect nearby zipwires and highlight them! (Actual zipwires still have to programmed in!)
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