I know it’s been a long time since I last posted anything, but I’ve been busy with life. That’s not to say I’ve completely abandoned GSG 2, far from it. I’ve been working slowly but surely on the ship AI, save/load to file, GUI, GodPower management system, and shaders to name a few. Now that it’s been greenlit, I’ll be working harder than ever to release an alpha build of the game, rather than mere tech demos. Stay tuned!
Next up
Chiaki Nanami!
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Werehog transformation process. #sonicunleashed
Finished work on the emotions of a new character for the tank universe
Microsoft Windows XP Unprofessional (windows logo prototype)
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
Regional Bulbasaur. #Pokemon
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.
Sonic and Shadow as Pokémons. #Fakemon
Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?










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