Next up
Some screenshots from the future location #indiegame #indiedev #IndieGameDev
maybe I will return) #indiegame #indiedev #IndieGameDev
Developer Diary From: Smaring It is interesting to watch Enar, it is expected that alchemy itself will have a lot of mistakes, it will not happen in a pig #indiegame #indiedev #IndieGameDev
Developer Diary From: Smaring Viven communicates well with the residents, which pleases him, having gained true friends, he has a goal to protect his friends, but he will have to lose some. #indiegame #indiedev #IndieGameDev
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Terraria
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!










0 comments