Next up
Added a tileset, with only the road tiles for now I also added more NPCs, and trees
I just realized that I forgot to add clouds in the game when I started working on this game, so here they are finally
Unique NPCs now have dialogue icons!
Finally, time to show Penumbra Forest
Newly, visually-improved over the original from Smitty's Journey
Today marks the 3rd year for Grid Swarm! And to celebrate it, the game just got updated to version 1.1.0 with these changes:
- Sound balancing - New page background - Faster character movement
There won't be downloadable builds, though. Sorry.
Once you enter the Town Square for the first time, this cutscene will play once.
Also, these construction sites will take place of buildings I couldn't complete in time before the SAGE 2025 submission deadline. :\
Guess who's back? Time for new progress showcase
Say hello... to explosive mushrooms!
Before I go on to work on Penumbra Forest, thought I'll show the progress on the Dripsdale Dex, one of the new features in Smitty 2
This is where you can learn more about many stuff you found throughout the game
Update on the Town Square: Added 2 unique NPCs (aka those are not Dropples, but I did add 3 more Dropple NPCs), Trevor the Slitherkin 🐍 and Bonnie the Abeilline ("abeille", bee in French + feline) 🐝
Some more new Dropples!
Also, I might've forgot to tell that they'll appear once you break open their respective capsules










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