1 month ago

Guess what?! It's been a WEEK! Since I started rendering the animation for the game's main menu, and it's still not ready! Let me explain...


So, in order to see the final rendering result, I had to do a full rendering, and if something was wrong, I had to completely redo it! There were 3 fully rendered animations that I had to redo, and since my computer is a potato, the rendering is quite slow, but now I have made all the adjustments to the animation, and it is likely that the animation will be ready tomorrow! After that, I will need to create the actual game menu, and then I will be able to show it to you!



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Weeeeell...... Um...

Patch 0.1.2. Bugs fixed.

And... Here's the menu! Tell me what do you think of it!

The menu and music will change depending on your progress in the game, and this is how it will look when you first enter the game.

Reaching the Goal #SaveJim

Check out these Clickteam experiments for the trading card holo effect in POPGOES Evergreen. Featuring a never-before-seen card, Paladin Popgoes. (2021)

1 - Gold glitter

2 - Rainbow spiral

3 - Diagonal rainbow

4 - Segmented diagonal rainbow (FINAL)

The location is fully completed! Now I can move on to the coding and animating!

What the..?

The cancellation of Golden Memory 2. (please read)

Test animation