Game
SCP-3199
7 months ago

Guess who's got 2 sore programming hands & just gave himself a near-panic attack by screwing something up & realizing that he forgot to back his project up for three months???



Thankfully I still fixed it, it shouldn't set me back too much, but UGH!!




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Map progress going quickly, I just finished code so that you can "discover" the locations on the map. Now to add this code to every landmark, and time to move on to proper polishing.

"Diary of a Madman" is now available on itch.io! It's free and super short, so please consider checking it out!

https://rippersmith-ddl.itch.io/diary-of-a-madman

Alright, I think I have enough to show you guys how it's coming along! I'm still working on a lot of the assets & sound, as well as some balancing, but what do you guys think so far?

Hello! I just released my first commercial game on itch.io - SCP-3199!

Also, since this is my first SCP game, I'm launching a celebratory sale - 31.99% off! Come check it out!

https://itch.io/s/156065/3199-first-game-sale

No rest for the wicked! I'm already deep into my next game, an adaptation of "Diary of a Madman." The writing's done, and I'm about halfway done with the illustrations now. I'm guessing the project should be done by the end of July, so stay tuned!

Almost done with all the images! After that, it's adding some SFX, and it should be all ready to go!

Getting lost in the dark, so I added a working compass on the map screen - it does help a bit. I also need to re-rig the 3199 model because all of the animations broke & now it can only do the chicken dance. Don't ask me how that happened, I have no idea.

For those wondering why I'm using the PS1 retro style, it's because I'm trying to paint the materials in Blender & I'm absolutely awful at it. The graphics are just hiding my chop-job texture work. Cutscenes are up, and it's exhausting. Bear with me!

I think I've reached the point where I'm sad & I need to finish this game & move on to something else, so I'm going to try speedrunning the rest of it & put band-aids on the biggest problems. For example, I'm making a map now to fix the big map size.

Alright, so maybe 1-2 more weeks - but it WILL be before the end of June, I promise!

Finished the "Epilogue" section in 1 fell swoop today - just text across the screen. Also added "Game Options" earlier in the week.