Next up
As you can see in the screenshot we finally have a background! We also got the score and ammo working for the game. All we need to do now is to disable the Karen enemy when it gets hit with a mask, to get finished with the prototype. We also got a logo!
We got a Splash screen working and a lot of parts working for the game.
At the top right you can see the exposure bar. When that reaches 100% you will have to start from the beginning. The red circle around the green blob is the area that damages player.
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Werehog transformation process. #sonicunleashed
I-Buki
Mio-Da!
Ibuki Mioda!
Strange Umbrella
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Szayel Aporro Granz - Bleach
it happens










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