GUTS has already made his own path through esports, featuring championships at some huge events like EVO. As a brazilian development company we’ve presented GUTS to fighting game events such as Treta Championship and Fight in Rio, both part of the capcom pro tour calendar.
Besides the fighting game community events, GUTS has made championships among development, technology and general game events such as: Campus party, BIG and Brasil Game Show.
In all of our competitions, we’ve always made sure to include awesome prizes: a GUTS custom arcade stick, a Playstation 4, a huge amount of Steam credits and, of course, the greatest of them all… GUTS Keys!
The game reception is always calorous and it evokes the competitive spirit of every contestant that had the chance of playing GUTS. Still, even while being competitive, the whole thing is guided by the fun and gory style!
https://www.youtube.com/watch?v=PzhYduRm3AQ
´Was GUTS supposed to be a competitive game in the fighting games scenario from the very start?
Yes. When we decided we would make a fighting game, we started researching a lot about the market and the fighting game titles. We found out it’s a very complex genre - with a strong fan base of extremely passionate people - and consequently, very exigent in terms of frame data and general balancing. On the other hand, it’s a genre that’s becoming very non-friendly for beginners, scaring them off instead of welcoming them - who never heard someone saying “No, thanks, I don’t like playing fighting games”? We then decided that the GUTS mission is to be simultaneously fun for those who just want to play and have fun in a button masher style, but deep and complex enough for those who want to dedicate to the competitive side of the game, training and becoming a GUTS expert.
How did the GUTS championships idea came up?
When the very first GUTS character was playable, we already felt in the internet testing that the game had a huge competitive potential. It has a very particular strategic layer, and that is fascinating, allowing unique matches to be held, demanding different skills than the usual ones in fighting games. We’ve held a few intern championships here in Flux over a year ago! Having championships for the public was a natural evolution that followed the progress of the game development.
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