Game
Hello, Neighbor! REFRACTED
10 days ago

Guys im taking a break from development for a few days, I've got the worst headache and cold known to man. I feel like shit




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Next up

- Added a full pause menu

- Settings now exist :D

- Button glyphs change depending on input method

Is this cool or is this cool?

Changed the inventory so it looks like a D-Pad depending if you're using keyboard or controller

Literally just changed the menu to make it more atmospheric

I managed to package a linux build of the game to test on my steam deck! I was using steam link to stream the deck's screen to my PC so the footage was a bit grainy :/

Little teaser about the Neighbor's AI :)

There's now an achievement system in my game!!

The teaser was a bit too dark so I reshot it

This is how the unlock animation will look! NOTE: The holding anim for the locks and chair don't exist rn so they use the default hold anim which is the ball.

Also gonna make the main menu and the pause menu and everything else look like the Alpha 1 unused menu instead. Let me know if you'd rather keep the old button style or this one? When you hover over it, it turns black but when you press it, it turns white

Doors are almost finished! The Neighbor can barge down doors (Its pretty bad rn, I'm working on fixing it)