Well, it's a minimal preview for the custom night, and due to a lack of initialization, something that would have made it more difficult was discarded, something I preferred to discard since the "inspiration" would have been very noticeable, and it's already too much knowing that in maximum mode you face 8 characters with their AI at 20.
Next up
Quick post just to show the code and a preview tonight. If I finish it quickly, I'll be able to start making the custom night and that will be a real nightmare.
Yeah, too fast? Too late?
But who cares, I just finished the basics.
I shouldn't be doing this, but I'm just showing it as the beginning of office programming.
New poster to accompany trailer
Yes, the page will obviously be updated again.
Actual gameplay!!! A bit of a demo for the breaker mechanic in the office
This is still under works, so nothing seen is final
Possibly the last preview of the 12th Hour
Intro 12 AM (Partial Preview)
Since we hit our goal on the vortex charity stream here is the Spike’s Ahoy! main menu theme! (Composed by @ExpoDev ) hope you guys like it and remember to go and donate! https://youtu.be/OpKKu7Y5mtA?feature=shared
Small preview
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