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@Perrypossum has been at the final night for almost 5 hours and has yet to beat it, he's gotten 7, 5am's in a row. The other beta testers have yet to beat it too and the final night has been nerfed like 10 times. We might've made the game too hard.
Ya'll are not ready for night 6. @Perrypossum has decided to switch up the entirety of night 6 to be more unique and panic-inducing, ya'll are not ready. The night changes up each hour with different events each hour and... JUST PLAY THE GAME TO SEE IT
"Having fun in the Arcade?.. Just make sure to look out for Carl!"
So uhh.... Nights (Hours) 1-5 are completely playable now. We're reaching the 75% completion mark for HSaF, expect it releasing next month as the only things left are subtitles, night 6 and the endings to be coded in. We are so winning!
Waiting for @Steekgames to make the new icon and banner for Christmas
Thanks to some, unwarranted reviews. We've decided to take in account the criticisms and change up the game to be more unique, first thing we're doing is redoing the story and adding more unique and interesting gameplay!
Estimated release date: February!
If you noticed, we replaced all of the old gameplay screenshots with the new ones to better reflect how the game looks today! HSaF is close to be finished to mark your calendars soon!
Be prepared for some more HSaF ost releases on the page later today. We're nearing the end of development ya'll!
Words from @Imperial-Master64 and @Mouse-avi themselves
"It plays completely different from GSaF, it not a copy persay, it's just inspired by GSaF."
We hate it when people call HSaF a rip-off or copy of GSaF as it clearly isn't a copy.
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