Next up
i love the way these models look on the overworld screen
keeping the inevitable "person who gets angry at game artstyle" in mind i've made it so you can force the game to run at full resolution. the visuals weren't made for anything above 320x180 though so don't expect things to look that good in 1080p
guys i think i tweaked the slime ai a bit wrong idk
-- good first post here would be showing my new netcode at work, and what better way then with some good old watermelon soccer? this is my first time doing my own netcode beyond just "player move" so it was a headache, but it's working well now!
look at him go
oh, ye! here's the original character sketches for janitor and boss bun if anyone was interested c:
work-in-progress model for the main character
i caved
dungeon slimes my beloved
so today i realized that even if i myself made the error handling message it is *still* extremely terrifying to get one
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