Next up
keeping the inevitable "person who gets angry at game artstyle" in mind i've made it so you can force the game to run at full resolution. the visuals weren't made for anything above 320x180 though so don't expect things to look that good in 1080p
i love the way these models look on the overworld screen
first test build and opening cutscene
-- good first post here would be showing my new netcode at work, and what better way then with some good old watermelon soccer? this is my first time doing my own netcode beyond just "player move" so it was a headache, but it's working well now!
so today i realized that even if i myself made the error handling message it is *still* extremely terrifying to get one
look at him go
boss type beat
i caved
work-in-progress model for the main character
guys i think i tweaked the slime ai a bit wrong idk











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