Game
Carnage in Space: Crucible
5 years ago

HALFTIME DEMO


The wait is over! At long last, it's time to try out the new chapters 2 and 3 and all of the new items and improvements that have been added in the past year!

I'm sure you're all excited to jump in, but keep reading for some important info about the demo:

  • You can only play through Nightmare's story for now

  • You can replay completed levels as Kodon; Tuhrahkkkii is still unavailable.

  • Pay a visit to the shop for some free items! Interact with the nanotech dispenser and stat upgrader to get a free set of nanotech items to equip, and one free slot to equip them into. These items may just give you the boost you need to complete the difficult later chapters!

  • I love feedback! If you spot a bug, or have a suggestion, or just want to voice your opinion, feel free to reply here and I will read it.

And that's all for today! I'm still trying to figure out what I want to tackle next - like filling out the hub, building the codex, or maybe finally making Tuhrahkkkii playable.

In the meantime, I hope you enjoy the demo!



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Wait, there's MORE???

...

Oh yeah, there's more. Once you annoy Crimson enough, he starts busting out the specials. This one, Flechette Storm, is just one of those screen-engulfing special moves you'll have to contend with!

But even that isn't the end...

HEEEEEE'S BAAAAAAAAAAAACK!!!!!!!!!!!!!!!!!

For those who don't know him, this is Crimson. Nightmare's darker side. The most powerful being in the setting.

If you want to fight him, you're going to have a very, very bad time.

There's more!

Crimson doesn't know the meaning of overkill! Just how many attacks does he have at his disposal?

I'll give you a hint: More than this.

We haven't even seen his specials in play yet...

Chapter 6 (K) is DONE! Kodon's story is nearly at a close.

A lot of work has gone into the game in since my last post, but we're deep into SPOILER territory, so all you get is a single out-of-context screenshot.

I'm not sorry.

(So close to release! AAAH!)

I updated the character select screen again!

I ditched the blurred overlay background for a stylish color-changing gradient, and added a spotlight to justify the players' shadows.

I also combined player & difficulty onto 1 screen for efficiency.

Some new background elements in Chapter 4 (N). The sky's a little less barren now that there are more floating rocks off in the background.

These also use 3D depth for accurate scaling, parallax scrolling, and distance fog.

I've been retouching several things in the game that could use a little more love before release.

Among these is the nanotech system! You now get a flashy popup (with confetti and everything) when you unlock one, and the icons are also resigned.

Chapter 4 (K) is DONE! And about time too - that's my longest level to date.

With that, Phase 3 (of 3) Milestone 2 (of 4) is now done! The end of this 7+ year project is finally nearing completion, and I can't wait to share it with you all.

Presented without comment.

Oodles of options!

Accessibility aids aplenty!

I added some more settings lately to toggle distorted graphics, fine-tune the audio mixing, and other stuff. Hopefully this should make the game accessible to more kinds of players.