Game
Deep, Dark & Dank
2 years ago

Halfway through testing the procedural generation, I realized that my characters don't feel like they belong in their surroundings. I decided to use LPC sprites for now, but should anything change, I'll happily go back and redraw each class.




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I came up with a nice way of drawing characters in armor, and this should make animating much easier. By the way, here's a peek at the fighter character I'm working on for Deep, Dark & Dank. Feel free to provide feedback!

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