With 2024 coming to a close, year one also drifts to an end for BadIdeaInc. Technically my most successful year as a games designer, here's a little recap.
Midnight Haze
https://gamejolt.com/games/MidnightHaze/807670
Midnight Haze was a fantastic showing all things considered. Starting as a small project to teach me games design, the game remained that way helping me learn art, story and the unity game engine overall.
This little game will always hold a place in my heart and I still love the adorable charm the inexperience gives off.
Midnight Haze is also not that far off it's first anniversary and as a little sneak peek, here's a very early build of the game.
(Apologies for burning your eyes)
Out For Delivery
https://gamejolt.com/games/outfordelivery/926461
Out for Delivery started development this year (obviously). Taking my newfound knowledge from Midnight Haze, I hope this game will allow me to truly spread my wings and try something a little more ambitious (while being reasonable in scope).
This game is still reasonably early in development and I'm the type of person to keep my cards close to my chest - so I can't say a lot else about it.
Looking Forward...
Here's to another year, no matter how good or bad this one was. The future isn't written and who knows what's in store for any of us. That's the beauty of the chaotic soup we call a planet.
Signing off for the year:
(Unless I decide to make another post before new years, I definitely have a very structured devlog)
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