So uhh yeah, happy Halloween ya'll! Hope ya'll are enjoying your evening eating candy and getting stomach aches (I know I am lol), however I do want to be serious on one thing, and that's a development update for Hollow shift at Freddy's... It's been a game that been's in the drawing board since August, but never fully began development till October. And I am forever grateful for this game, meeting new and amazing, talented devs who have taken hours and even days out of their own lives to help beta test, model and do so much more for this game. The demo was originally supposed to release today, but due to us working so hard. We forgot to have lives of our owns and started to take breaks and working extremely slowly, basically we got burnt out and development halted for a good week and a half. However we're back and we're working full time on the game again, we just got some of the character's AI's fully programmed into the demo and we've been slowly showing more and more gameplay teasers as more and more gets added in. I really do want this game to release sometime 2025, hopefully the demo is loved enough that we keep most of it, lowering the dev time of the full game, but only time will tell. This is such an experimental project for me and team and we hope you give HONEST REVIEWS once the demo releases, if you think its trash. Tell us its trash! Let us learn from our mistakes as young game developers, we will always take criticism despite what some may say *cough @thatrandomperson_ (JK of course) But we really do, when I was told that the ui for Fnaw 1R sucked, I took days out of my own life, my own time to make sure that the UI for HSaF was leagues better. Both visually and gameplay wise, you will be able to tell the difference between Fnaw 1R and Hsaf too show how much we've learned from our mistakes.
All I ask is to give this game a chance, after all, YOU GUYS are what will change the game to make it as good or as bad as it will be, and we encourage you, once the demo releases. To speak your mind and opinions on the demo to help us change up the full game in a way that will make it better. I speak for all of us at REALL. PRODUCTIONS, we love you guys and we love making games for you guys, your guy's feedback is what makes us motivated to make new and more innovative games in the future.
I'd love to give props to @Disamol , for constantly giving me feedback on the game both visually and gameplay wise for weeks now almost an entire month, he helped shape the game into what it is. I'd also like to thank @vortex_ware for gameplay changes and event concepts, @Mouse-avi for lore help and @Ghajorus for music help and composing a few songs that have been yet to come out. I'd also like to thank... @thatrandomperson_ Despite the things we've gone through in the past, he is after all, one of my biggest inspirations for this game. After seeing his game "Observation nights" I wanted to kinda make a game with "Twisted" versions of the og's, this game means a lot to me and I again, wish that you give it a chance. But that's all I have to say, I'm just a dumb teen with no opinion π
Until we speak again...
-Paperclips β₯π€β₯
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