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Hayami-Chan 2 (old)

4 years ago

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Game Over by Stress Jumpscare Preview.

When the stress meter reaches max, the player will faint and wake up to Hayami-chan staring at them.

Patch Note: v1.2.0

-Fixed bug when going to Day 2 with "bad" points taking you to day 3

- Changed Game Icon on both versions.

New Reward Pack, now with more Twintails

I was bored and started working on a Hollow Knight engine, a scuffed one.

I used some Castlevania assets because I don't like working with just "hit boxes"

I guess this is just a varient of my other metroidvania movement engine thingy.

When failing a D20 you'll lose 1 friend point with the character.

And if you roll a perfect 20 you will get 2 points instead of 1.

I've also updated the buttons to match the NPC Interaction buttons.

". . ."

"Who is that?"

Tiffany will give the player hints.

I want each character to have their own unique dialogue option.

What would be cool for other characters to have instead of giving the player a Hint?

If you have any ideas I'd love to hear them in the comments

Coffee Boost

When drinking coffee in the mornings you will gain a Boost..

[read article for more]

First interaction with Jejune

I'll try to make the game as similar to the original as possible.

Hayami-Chan 2 was very different from the other 2 games.

Hayami-Chan has always been a Visual Novel game with some "point n click" elements to it.