Next up
I was bored and started working on a Hollow Knight engine, a scuffed one.
I used some Castlevania assets because I don't like working with just "hit boxes"
I guess this is just a varient of my other metroidvania movement engine thingy.
I'll try to make the game as similar to the original as possible.
Hayami-Chan 2 was very different from the other 2 games.
Hayami-Chan has always been a Visual Novel game with some "point n click" elements to it.
Come visit our Patreon to read up on some of the cool new things Fusion3 can do with your objects. Monthly blogs start now! #CF25 #Clickteam #MadeWithFusion
Releases on Steam on April 29th! https://store.steampowered.com/app/1512480/Gunlocked/
Patch Note: v1.2.0
-Fixed bug when going to Day 2 with "bad" points taking you to day 3
- Changed Game Icon on both versions.
Calling all #MadeWithFusion devs! We want to make a trailer reel featuring you!
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