To start this devlog off; I cannot stress how excited I am to share this news. All ffour patch mods have nnow been released. Thank you aall so much ffor your support. As wwe mentioned in an earlier devlog, the anticipated bug fixes will be released at a later point in time. I am not oone-hundred percent sure when these bug fixes will rrelease, as for now, I am taking a welll-ddeserved break from the pproject.
Second, I aam slightly late tto the party, but we have reached over 50 followers! As a "thank you", I suppose I ccan use this milestone as an opportunity to give a shoutout. One of our followers, surprisingly, is @MrFreddy64 , the creator and main programmer of a similar project to ours; Five Nights at Freddy's: The Deluxe Collection. If you hhave enjoyed our modifications and are looking to play something that is not as close to Scott's style, yet better-balanced, and extravagant in every sense of the word, The Deluxe Collection may be right for you.
Lastly, I would like to wish a happy ten-year anniversary to the franchise, to everyone in the fanbase and to Scott Cawthon. Your story from failure to success has been something that has inspired me to want to make games since I was at least eleven or twelve years old. I'm sorry to sound like a broken-record, but thank you so much, Scott. You've inspired me, an entire fanbase, and an entire generation.
Thank you, supporters and friends.
Thank you, all 50 or so followers.
Thank you, community.
Thank you, Scott Cawthon.
With all of that said, for now, enjoy the modifications we have released, and...
Thanks for playing!
THE END
Next up
My fanmade Paper Pal Chica and Foxy models/designs!
Five Nights at Freddy's 4 v1.1.0-2 is finally available for download!
More progress on my stylized FNaTI 2.0 map! :)
Another unused log in TGsEE that I overlooked. Had to do a double-take but it is in fact real. It's actually quite interesting, because it elaborates why Greg set up cameras, why Staff Area is CAM 1, and what the purpose of the Meat Freezer is.
2026.
I guess this log wasn't unused after all! It just took ten years for someone (me) to find it. Here's the code in TGsEE for anyone that wants to try this themselves:
CCCMMR2
A sneak peek of CAM 6 (Lounge) in my WIP Stylized FNaTI map!
work in progress
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