Game
Dragonian: The Imbalance of Sierr
7 years ago

Happy Zelda Month


It’s been a while since I posted anything. The truth is my living situation changed, and I currently don’t have a working computer to make anything on. However, I’m determined to buy a new one and get the third Belgrad game done. It’s at least 60% complete, anyway.

Anyhow, it’s Zelda month, if PeanutButterGamer has anything to say. I’m glad you people like this game, and those who don’t, I don’t blame you. Chances are that Peebs won’t know this game exists, but this is still something Zelda-related, so I might as well bring this to people’s attention. Also, I’m grateful the Big N hasn’t taken me down. :P

Also, once I get a working computer, do you think an expansion pack would be a good fit for this game? I can’t promise a new story, but I can do new levels, towns, dungeons, and other stuff.

Anyway, happy Zelda month. Hopefully everything goes well for all of us, and I’ll still plan on finishing that third Belgrad game.



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Well, I was looking through some old files, and found some cool stuff.

Welcome to Space.

...not much going on here, is there?

Looking through some old files again. Apparently, I've been making games since 2006, at least. My high school days.

My pixel art sucked back then, but I kept at it, and didn't post games until 2010.

...and yes, that IS Slasher Kabuki.

One of the bonus stages will be a top-down stage where you try to stop the Demolition robots from smashing the summer home.

...but I don't know whether or not failing a bonus stage should "count". I think the worst bonus stages in gaming are mandatory.

Now going through the animation process. This could take a while.

It's kind of a wonder how Treasure managed to pull a front-facing boss moving sideways at least twice.

When I was young and ambitious, I tried making a game called XSF Force. One element you might find (but not implemented) is this guy's talking head and body.

He's a reporter named Mr. Snyder.

I could reuse these GFX, if I clean 'em up a bit.

That boss is now done, and implemented.

I can safely say I've completed half of the main game now, even though it's just the first three levels and the second-to-last.

Time to do something else.

I decided that the fourth button will be used for switching between using weapons, and not using them. Why? Because it works with the mouse's scroll wheel.

Also, you've got an indicator at the top-left if you've got the gun active or not.

Concept art time!

Early on, Tiel had a backpack because in the fic she was originally created for, she was going on an adventure along with Rick. That's why I was kinda attached to her.

Strangely enough, of all the games I've made .exes of, this is the one that STILL works on my current computer. And sometimes, I realize I made some poor decisions in game design with this one.