Game
Dragonian: The Imbalance of Sierr
7 years ago

Happy Zelda Month


It’s been a while since I posted anything. The truth is my living situation changed, and I currently don’t have a working computer to make anything on. However, I’m determined to buy a new one and get the third Belgrad game done. It’s at least 60% complete, anyway.

Anyhow, it’s Zelda month, if PeanutButterGamer has anything to say. I’m glad you people like this game, and those who don’t, I don’t blame you. Chances are that Peebs won’t know this game exists, but this is still something Zelda-related, so I might as well bring this to people’s attention. Also, I’m grateful the Big N hasn’t taken me down. :P

Also, once I get a working computer, do you think an expansion pack would be a good fit for this game? I can’t promise a new story, but I can do new levels, towns, dungeons, and other stuff.

Anyway, happy Zelda month. Hopefully everything goes well for all of us, and I’ll still plan on finishing that third Belgrad game.



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Strangely enough, of all the games I've made .exes of, this is the one that STILL works on my current computer. And sometimes, I realize I made some poor decisions in game design with this one.

As mentioned before, I've got a little variable called ScrewIt for testing purposes.

At the end of the level, we'll see this wall, followed by a sequence leading up to the level's boss.

...IIIIIN SPAAAAAACE!

There. MUCH better.

In The Future, space jets come with their own air-to-space rockets, and consume less liquid fuel. They might need to drop the rocket fuel tank, but at least it's not a giant cylinder. It's a big wedge instead.

It's taking me some time to figure out all this 3D nonsense, but it all seems to work.

Each one of those robots can launch twelve missiles from the background, and you have to dodge them.

...and here's the wind-up frame.

It only appears for four frames, and each animation state has its own proprietary wind-up setup, so the animation continues to flow.

Also, now I have incentive for guns, but probably need a fourth button for punches only.

I figure it would be a bit cooler if we started flying at night, then as we cross time zones across the Atlantic, it would be daytime by the time the player reaches their destination in the UK.

...but it doesn't look like "night" yet.

It helps to draw another angle. Can't say it's great, but if this thing is launching into space, another angle helps make the sequence work.

Well, I was looking through some old files, and found some cool stuff.

Okay, so maybe looking up how NASA does shuttle launches isn't the best solution, but it's at least less '50s than a Flash Gordon-style rocketship.

I never said perspective was my strong suit, but I'll try, anyway.

Concept art time!

Early on, Tiel had a backpack because in the fic she was originally created for, she was going on an adventure along with Rick. That's why I was kinda attached to her.