Game
Dragonian: The Imbalance of Sierr






3 years ago

Well, I was looking through some old files, and found some cool stuff.


...yeah. I thought I lost these files, but I had them backed up on my computer. This means my old Tales of the Wind Fish story (a prototype story that led to Dragonian), my Elfling language guide, Tiel's Diary story, and an older dialogue script have been backed up now.

Anyway, let's show you the language. It's a stupid word-swap language, labeled WSL, but it may help you understand the lyrics of the first song in Rock Beyond Time.

Word-Swap Language (WSL)

Faroresa- brave
Lin- Hero
Draconi- Dragon
Pixen- Fairy
Wyrsaur- Dragonian
Kazushi- Wind Fish
Unico- Einhorn
Drapix- Nymph
Ahktiensma- Plague

Ash- I, we, me
Vo- you
Ari- thank
Gi- give
Arigi- thank-give, repay
Miriri- please
Ad- to
To / Toh- and
No- of
Ahf- for
Tota- all
Erxi- this
Aro- among, around
Dai- great
Effi- if
Rah- have
Manda- must
Em- from
Ieiie- no
Curlo- here
Aah- yes
Rai- cannot
Obin- thing, object
Fa- that
Repeda- again
Vie- look
Existen- exists
Desira- wish
Loket- find, seek, locate
Aria- sing
Arien- song
Nam- name
Exitas- goodbye
Aiten- help
Yamete- stop
Sumimasen- sorry
Dicta- words
Selec- choose
Lisay- hear, listen
Fora- always
Shta- was, past-tensing
Wa- what
Wo- who
Ho- how

Qirai- awful
Sanctumis- temple

inexhal- breathe
Basjo- melt

Mesaro- mountain
Falsim- illusion

Cont- world
Areis- land
Pamen- cost
Rui- failure
Gener- create

Duelar- fight, confront
Orija- origin, birthplace
Conch- body, shell
Ningensa- human

Secra- family
Naha- mother
Nuhu- father
Fema- girl, she, her
Femara- daughter
Malae- boy, he, him
Malaera- son
Roya- Kingdom. attach to end of Naha for Queen, Nuhu for king, Fema for princess, Malae for prince.

Concep- idea
Amora- love
Vitala- life
Vitalin- live
Radia- light
Retan- return
Chronas- time
Maho- magic
Morta- mortal
Morto- killer
Morten- dead
Inmorta- immortal
Kah- power
Amomort- fate, balance, love/death
Chaos- chaos, disorder
Ningensias- humanity
Sacra- blessed, bestowed
Sacrum- honor
Brib- hire, paid to work
Intairpra- understand, interpret

Corida- door
Cerado/cerad- closed, shut
Eech- one
Mimi- ear, ears
Rivier- flow
Comprehen- understand
Majestical- beautiful
Disca- find, locate
Inscript- writing
Coasten- shore, beach
Vocalis- language, tongue
Appara- in sight, in front of, before
Mortani- dying
Descenda- lying down
Orijina- point of origin
Koneti- serve, perform, do
Ponsib- Duty, responsibility
Mobrinzo- Moblin, Pig-man
Chozori- Chozo language (...long story. It's a word-swap language, and this was made before Metroid Dread happened.)

Imigra- movement, settlement
Atoma- matter
Negya- dark

Befra- before, until
Tera- frighten
Constra- Build

Lun- in
Sol- out
Mult- many

Tomat- blood
Relica- Ancient ones
Damo - Demon
Sla- obey
Chand- make (superficial use)
Rejj- rage, fury

Mortareis- Death land, Deathscape, underworld

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Strangely enough, of all the games I've made .exes of, this is the one that STILL works on my current computer. And sometimes, I realize I made some poor decisions in game design with this one.

There are a lot of robot arms in a prosthetics factory. They flail about, so don't get too close, or they'll hurt you.

Beware the front-facing DemoBots. They approach the summer home slowly, hoping to demolish it. It's nothing personal; it's just their job.

...but they didn't inform the Robot Maid. Demolition is messy business, and she can't let the house get messy.

Robots fresh off the assembly line from the prosthetics factory.

I call the ones that crawl "Gwendy", after the dolls from Small Soldiers.

If my plan for Sega CD-styled cinematics doesn't work out, Plan B would be the GBA-style cinematics.

If anything, they make decent filler.

...so much for that zany scheme.

Let's see if I can do something else.

Concept art time!

Early on, Tiel had a backpack because in the fic she was originally created for, she was going on an adventure along with Rick. That's why I was kinda attached to her.

I need to know where to draw the line on this level.

It's supposed to be a prosthetics factory of The Future. It could use a lot more Factory, though.

Despite all this work on the top-down segments, I'm not vibing with 'em.

...might as well send this into Bonus Stage purgatory, and make an additional platform stage.

Now, if I have enough motivation for Mode 7 stages, though...

Here. For reference.

For this one picture, they're either getting PS4'd, or they get faces.