Recently the first private alpha build was released
it released earlier than expected, since we're going to change the design of the stages slightly and look for better ways to make not so hard drive space consuming anims
And that will lead to rework part of the game's programming too
Next up
ALL ZOMBIE NEW ANIMATIONS (Classic Zombie, Disco Zombie, Polevaulting Zombie, Classic Screendoor Zombie, Construction Zombie) Art & Animation: @MarineBlue ![]()
PvZ:CI is currently looking for: - Writers - Translators (English, Chinese) To apply for one of these jobs join the Discord server: discord.gg/tBD3hnCpT4 You can also join to get more frequent updates on the game's development.
a very quick implementation of stage 2 to test the night shader effect applied to plants and zombies the second image is how night looks in pvz 1 so you can compare
Drew my favorite PVZ plants!
Ghost Pepper / Fire Peashooter / Sun Shroom / Winter Pult / Missile Toe
PvZ CI finally got a second private beta release after a long time (only took a bit more than a year) containing 2 fully functional levels. I'd say it's pretty stable, only certain visual effects are missing. This may mean that development will be faster.
Solar Flare from PVZ Heroes ÒwÓ
Illustration # 15 for the month of July
Loading screen Art by @Tharamar33
and @MarineBlue ![]()
There hasn't been much progress in the last two months, the only thing I can share with yall is this piece of concept art of one of the new plants
Hello everyone, Just became a mod in PVZ community ^^ I'll feature all the best fanarts, aswell as you're free to report to me anyone breaking the rules / spamming
The demo might be released soon, maybe early 2026, I'm working hard to finally have something playable
















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